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  #16  
Old 09-19-2010, 02:58 PM
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I would do the shape in Illustrator. Then import it into 3d max and then Extrude the object and fill its caps. Then convert to new Polygone Model and emboss the edges.
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Old 09-20-2010, 03:58 AM
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I wonder if that can be done in blender i'll look that up.

Do you do most of your modeling that way or do you use boxs or cylinders? Thanks though i'll try that out next time i want to make something small and quick.
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Old 09-20-2010, 11:36 AM
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boxes...and then a 3x3x3 modifier or other ways to modify
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Old 09-27-2010, 11:46 PM
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I originally was unsure if you had 3d skills to develop more of banjo unity after you were finished working on the engine, though now im sure
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  #20  
Old 09-28-2010, 07:44 PM
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You sir, are one creative person. That logo looks awesome. Great job! I do miss the old Rare logo, though.
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  #21  
Old 10-03-2010, 03:37 AM
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Agreed, good work! And yes, I too miss the old logo.
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