default value is 3F80(Do note however, if you go into any level that has the "elevator" music playing, if the modifier is set to a higher value, like say 3FA0 or somewhere like that, after the track have played once, and is going to loop again, the game mysteriously locks up. This only happens with this specific song, and i don't know the cause. However, lower values are oddly safer to use, much to my own confusion.)
Song Pitch Modifier[C.Guru]
an older version of the pitch modifier mentioned above, and it's not very properly sounding. Default value is 3F80, but when set higher or lower, the music sounds weirder and the instruments pitch incorrectly and other miseffects. i mean, by just setting the digits to as either 3F7F or 3F81 makes the music go wacky! But you can try this code out too if you'd like.
Separate pitch Modifiers:
Note..: these codes only take effect by either reloading a savestate or resetting the game.
Pitch Modifier(Sound effects)[C.Guru]
--The following codes below won't work in certain cutscenes like the ending sequence.--
Idle Timer Mod?(for Marina)[C.Guru]
A little tip; setting the value to 033D will make Marina start singing the instant you stop moving her.
Marina Animation Modifier[C.Guru]
It's quite buggy though, so it unfortunately isn't working at 100%.. I will look at it again later and see if i can fix the code.
Marina Size Modifier[C.Guru]
Modifies Marina in both size, speed and collision(only applies to the first line) The lines marked with ** around them only modify the sprite size of Marina, and it makes her sprite look buggy(Believe me, it will almost look like the sprite is moving by itself)
XX=digit to be replaced
01=Prof. Theo bored, getting kidnapped.
06=3 Clancer Kids
0C=Sea of Lava
0E=Sink or Float!
17=The Misunderstanding(unofficial title)
18=Clanpot Shake 19=Clance War
1C=Go Marzen 64
20=The day before
21=The day of
24=Theo getting kidnapped again
27=7 Clancer Kids
28=Rescue! Act 1
29=Rescue! Act 2
30=Theo getting kidnapped, yet again.
31=Clance War II
33=Bee's the one!
37=Prof. at Imperial HQ, meeting Leo
3C=Grid (beta? some music plays once, pressing B will play it again)
3D=Grid (beta? no music plays at all)
3E=Grid (beta? plays the same track as the first grid screen)
3F=Copy of 02. Freezes if trying to complete or quit level